Cyran Skies

January 23, 2010 - DM Notes
Welcome to Cyran Skies!

Howdy to my players and to those who have stumbled across our Obsidian Portal site!

I wanted to make a quick post explaining how our campaign is set up, who plays who and what I’m hoping to do with this site.

First off, our campaign is set in Eberron, and is largely inspired by the Joss Whedon’s awesome series, Firefly. One of the key themes in the Eberron setting is the effect of war on people and places. I loved the idea of a group of ex-soldiers who had lost a war and, really, the nation that lost the most in the Last War was Cyre. As in Firefly, the PCs in Cyran Skies are veterans of a war they lost, who now find themselves without a home.

In the coming weeks, you’ll see how the characters spent four years drifting aimlessly before being called to Sharn by their old “friend” Garrick. In the time since the Day of Mourning, Garrick has positioned himself as a minor smuggler/merchant in Sharn and he stumbled across documents suggesting that the grandfather of the PC, Norn, had been involved in the creation of the House Lyrandar skyships. In addition, Garrick discovered that Norn’s grandfather had been presented with one of the early prototypes, as a gift. After a year’s effort, Garrick managed to locate the vessel, in the service of sky pirates in the savage land of Q’Barra. Hiring mercenary troops, Garrick managed to recover it (and free the abused Lyrandar orphan he found piloting the vessel). After bringing the vessel back to Sharn, Garrick set about locating his old friends from the war and paid for them all to come to Sharn, where he had a business proposition for them.

Once everyone got to Sharn, Garrick let know about they Skyship and that, due to his grandfather’s presumed death on the Day of Mourning, Norn was now its owner. In addition, while Rurik had turned his back on House Lyrandar long ago, he bears the Mark of Storms, permitting him to command the elementals bound to the ship. Garrick’s pitch to the PCs was that, while the land of Cyre had been wiped from the face of Khorvaire on the Day of Mourning, they could preserve the memory of Cyre by working together, protecting each other and reminding the other Cyran survivors that the nation endured in its people. The PCs named the skyship the Daughter of Cyre and the hope is that the Daughter will become a sort of “sixth character” in the campaign, in the same way that Serenity was in Firefly.

The characters in the campaign are played as follows: Drew is playing the Eladrin Rogue Norn and the Warforged Ranger Kettle.

Steve is playing the Dwarf Fighter Ruggin and the Human Wizard Saremar.

Adolfo is playing the Half Elf Warlord Rurik.

The campaign is around six months old now, but due to busy schedules, we’ve only had a chance to play a handful of sessions (our group has two other campaigns that we run when we’re missing players at our bi-weekly sessions). I’m going to endeavor to post summaries of all the sessions, but it will take me a while to get caught up for the past sessions.

One thing I’m trying with this campaign is that, sometimes, I run one-shot sessions that we call “War Stories” that are stories of the PCs adventures during the war. For the War Stories sessions, we don’t bother to backdate the guys, we just run them with the characters at the level they’re at when we have the session. We’ve only had one of them so far (which was the story of a punitive raid the guys made against Karnnath), but the players seemed to really enjoy them, so I’m going to be using them more often to help introduce characters the guys met during the war, who they’ll be interacting with in the regular, post-war campaign.

Anyhoo, that’s probably longer than it needs to be, but I hope it gives you readers a feel for what Cyran Skies is all about.

Thanks in advance to those who will be reading about our adventures aboard the Daughter of Cyre!

Yours very truly,



20 Olarune 994 YK
The Last Stand of the Cyran Army

In the final years of the Last War, the PCs served in the Cyran Army as part of a special forces unit, the Sons of Cyre. The unit consisted of a pair of friends from Metrol (the dwarf Ruggin and eladrin Norn), a Dragonmarked half elf who turned his back on House Lyrandar to serve his nation, a wizard with an uncertain background and a warforged ranger with a blank slate personality. The unofficial “sixth” member of the Sons of Cyre was the dwarf Garrick, a supply clerk (read: scavenger) who kept the Sons supplied with minor magic and alchemical items for their missions.

On the 20th of Olarune, 994 YK, the Sons were stationed with the Western Cyran Army, along the Saerun Road. The previous day had seen vicious fighting with the Thrane and Brelish armies and the Sons arrived as part of the reinforcements sent to supplement the Cyran defenders. The commanding officer told the Sons that a minor noble in the Northern Army, Lord Mayor Bren ir’Gadden, had been taken by unknown forces while on a patrol. While the Western Army had a more pressing and immediate concern, in the form of the Brelish and Thrane armies, it was key for ir’Gadden to be rescued, lest he reveal the details of the Northern Army to the enemy under torture. As such, the Sons were told that scouts had notice movement at a nearby tower and they were ordered to investigate, while other special forces were sent to other locations where the Lord Mayor might be held. On their way out of camp, the Sons ran into Garrick, who leaving camp to scavenge the previous day’s battlefield. He gave the party a brace of Alchemist’s Acid that had he had “acquired” previously.

After sneaking past the Brelish and Thrane patrols, the Sons approached the ruined tower, with Kettle and Norn taking point. Inside the tower, the Sons were shocked to find a group of soldiers from the insidious Order of the Emerald Claw, holding the Lord Mayor and his servant in manacles. After defeating the soldiers and their zombie minions, the Sons freed Lord Mayor Bren ir’Gadden and his dwarven assistant, Aric Blacktree. In an exercise of poor judgment, Norn attempted to pick the Lord Mayor’s pocket while releasing him from his manacles. Unfortunately, the Lord Mayor noticed Norn’s busy hands, leading to a minor confrontation between the two men. The other Sons freed Blacktree from his bonds, but the dwarf was near comatose after lying on a large Mark of the Draconic Prophecy that traced across a ten by ten area on the ground. Following the scuffle with the Lord Mayor, Norn decided to try his luck robbing the groggy Blacktree and stepped onto the Mark. Norn’s mind was bombarded with images of fire, death and destruction and when he regained his senses, he had a single verse of the Draconic Prophecy burning in his mind:

Five at the brink of the desolation stand as one against the tempest’s roar.

Unfortunately, the Sons had very little time to recover, for Kettle called out a warning that horses were approaching the tower. Scrambling outside, the Sons found a large wagon racing towards the tower, full of other members of the Order of the Emerald Claw and their zombie troops. As the Emerald Claw troops spilled out of the wagon, Saremar leapt to the forefront of battle and incinerated the enemy soldiers with his sorcery. Ruggin, Norn and Rurik followed this up with devastating melee attacks that cut a swatch through their enemies.

As the Sons cut down the Karrn troops, the Eastern skies filled with fire, lighting and terrible dead fog. Peals of thunder drowned out the clash of steel and a horrible, dry wind blasted the Sons as they felled the Necromancer who led the Karrn unit. As the last of their enemies lay dying at their feet, a deathly silence fell over the hillside around the ruined tower. The Sons could not see the road below them, for it was not cloaked in a dead-gray mist. The hazy wall stretched as far as the Sons could see, to both the North and South. At that moment, the Sons realized that something terrible had happened…



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